Missing 10 Hours VR

Missing 10 Hours VR or M10H in short is a pioneering narrative VR interactive story for raising awareness of the “bystander effect” and unwanted of substance abuse. Users assume the role of the bystander, influencing the storyline's trajectory. Ethically designed with expert guidance, players navigate through choices, rescuing a young woman or succumbing to the role of the perpetrator. The virtual reality format adds a dynamic twist, amplifying the impact of every decision.

I was Lead Developer and VR UX designer on the project.

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